So this semester is to be the next step in the masters graphics module. There was a clash between tutorial sessions and as one of them was for creative writing and the other was inevitably things I'm familiar with, I asked the graphics lecturer if I could attend the writing tutorials. He told me to come to a different tutorial as he would be showing techniques that I won't have seen. I was sceptical, and wondering whether he was aware of what my honours project entailed. However I went along to them and found myself amongst third year students. I soon learnt that the "masters" module was simply a rehash of the 3rd year graphics module. Not only that, but it seemed to have been dumbed down from when it was taught by another lecturer. When I did the third year module, we were tasked with creating our own terrain model and thus had to conceive of the best way to go about that.
In the first tutorial this semester we simply had to look at the Rastertek framework again. The difference this time being that the lecturer had placed a terrain model in the code for us. Obviously I would be building off the framework I made last semester and as the tutorials and lectures have progressed, it's become clear to me that it is indeed simply following the same path as the third year project and thus everything I'm being shown is old news. So I'm simply using my time to work on the coursework. The coursework (as with third year) requires elements of procedural generation and post processing. Using these we need to make a game.
The coursework specification seems to focus more heavily on the game aspect than the last one so I won't be able to do it in another 3 weeks. I've decided to go for a racing game with racing vehicles that are made or procedural modules and that will race over a procedural land. I will also aim to get HDR lighting in this time. I may, depending on time, also look at having a look at volumetric rendering and render a grassy landscape. I should also be able to take advantage of my particle emitter and do effects such as kicking up dirt.
As with my last project, I have high hopes of creating an application that I'll be proud of. However that will depend heavily on the work load which is already taking up nearly all of my time. It's difficult to not put all my focus on just one project, such as the main semester game. I'm going to make a concious effort to allocate time to each and only work on that project for that time. It works well for my part time work so I'm hoping it works for my university work.
The coursework specification seems to focus more heavily on the game aspect than the last one so I won't be able to do it in another 3 weeks. I've decided to go for a racing game with racing vehicles that are made or procedural modules and that will race over a procedural land. I will also aim to get HDR lighting in this time. I may, depending on time, also look at having a look at volumetric rendering and render a grassy landscape. I should also be able to take advantage of my particle emitter and do effects such as kicking up dirt.
As with my last project, I have high hopes of creating an application that I'll be proud of. However that will depend heavily on the work load which is already taking up nearly all of my time. It's difficult to not put all my focus on just one project, such as the main semester game. I'm going to make a concious effort to allocate time to each and only work on that project for that time. It works well for my part time work so I'm hoping it works for my university work.