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Global Game Jam 2014 (January 2014)

27/1/2014

 
Last year, the global game jam was great! But that's perhaps down to the fact I was inebriated for half of it. This year I wanted another shot at it. Unfortunately, the tickets for the Dundee jam sold out within the hour, before I even knew they were available. I was pretty gutted but was considering just doing the jam informally anyway, although it would be more difficult without the facilities and space available at the University.
Fortunately, no such decision had to be made as the lead designer for Pixel Blimp offered a spare ticket. Turned out he was one of the people who jumped at the chance to get multiple tickets for his team as soon as the tickets went live. I had less cause to complain of course, given I could now participate.

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3 Weeks to create a white screen (December 2013 - January 2014)

27/1/2014

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As I mentioned in my earlier post, it was great getting back into proper coding. Unfortunately, I had to put working on the project on hold while I made sure the rest of my studies were up to scratch. I started back up when I broke off from University for the Xmas break. I was confident that I would be able to create an application within the 3 weeks I had before the hand in and while I did indeed manage it, it was a lot more difficult than I had anticipated.

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