The QWERTY Collection (September 2015)
After finishing up doing client work, I was now free to work on what ever little projects I fancied. One of the first I wanted to work on was to try to limit myself and see what I'd come up with. The limitation for this game was to have a bunch of mini-games whose functionality centres around the keyboard (specifically the UK QWERTY board because I don't want to imagine the nightmare of supporting different layouts).
I made a simple framework that allows me to add new mini-games that have up to 3 different options and can set the range of players that it supports. And so I was able to quickly put together a mix of single and multiplayer games. One in particular that stands out is the multiplayer game that gets players to try to "take over" the keyboard keys. This was one of the first ideas I had, however I originally wanted it to be played concurrently, until I realised when it came to implementation how that wasn't possible (as I can't know who pressed which keys!).
I made 6 games for it and then... nothing, it just sat there doing nothing as I lost interest in continuing with it. I had played it with a few people and it seemed to work as a small game to go to every now any again. So half a year later, I decided to do a pre-release with the intent of making occasional improvements.
The game is available on itch.io.
I made a simple framework that allows me to add new mini-games that have up to 3 different options and can set the range of players that it supports. And so I was able to quickly put together a mix of single and multiplayer games. One in particular that stands out is the multiplayer game that gets players to try to "take over" the keyboard keys. This was one of the first ideas I had, however I originally wanted it to be played concurrently, until I realised when it came to implementation how that wasn't possible (as I can't know who pressed which keys!).
I made 6 games for it and then... nothing, it just sat there doing nothing as I lost interest in continuing with it. I had played it with a few people and it seemed to work as a small game to go to every now any again. So half a year later, I decided to do a pre-release with the intent of making occasional improvements.
The game is available on itch.io.
What Did I Actually Do?
I wanted to create a set of mini-games based on the restriction that they must all centre around the QWERTY keyboard.